Showing posts with label Marvell. Show all posts
Showing posts with label Marvell. Show all posts

Motorola MT710 is a 3.7″ OPhone Beauty


motoroloa_mt710

Motorola’s commitment to Android is becoming clearer by the week. It seems like every time we turn around, they are up to something else involving green robots. What we like best is that their products aren’t just the same old, same old. Each has a distinctive look and feel to them. Take for instance the MOTO MT710. Based on the OPhone platform, it features a Droid-sized 3.7″ FWVGA screen at 480 x 854 resolution, 5-megapixel pic snapper, and more. The desktop screen has a unique cubicle-wall style to that lends to plenty of personalization.
Don’t expect to see this one stateside though. It’s designed for China Mobile’s TD-SCDMA network. Still, it’s nice to see to Motorola’s not pumping out clones of other handsets. The red vertical stripe that accents the left side is a nice touch. According to Engadget Mobile, the MT710 is expected in stores later this month.
MT710 Specs include:
  • Marvell PXA310 Processor 624 MHz
  • RAM 256 MB Flash ROM 256 MB
  • 480 x 854 (FWVGA) Resistive Touch Screen Display
  • 5-Megapixel Camera with Flash (dual LED)
  • OPhone OS 1.5
  • CMMB mobile TV Multimedia
  • GSM 900/1800/1900 TD-SCDMA 2010/2025
  • 3.5mm Headphone
  • WiFi, Bluetooth,
  • Ambient Light Sensor
Mobile Review has a higher resolution shot of the phone from the front and back. The red actually runs the entire back yet still manages to look ‘cool’.

moto_mt710
[AndroidGuys via Mobile Review]

Marvell's ARMADA Mobile Chips to Go 1Ghz/1080p [CPUs]


Marvell's ARMADA chips hope to power everything from Blu-ray players to ebooks to smartbooks to digital picture frames, but the most interesting are the 600 series smartphone chips with a strong claimed 3d performance.
Says Sascha Segan:
According to a Marvell press release, the ARMADA 610 can render 45 million 3D triangles per second and control four displays at 2k x 2k pixel resolution each. That makes it more powerful than the PowerVR SGX 530 core used in the Motorola Droid and the Qualcomm graphics core in the QSD8250 Snapdragon, which handle 14m and 22m triangles respectively.
Noted.
[Gizmodo via Anand via PCMag]

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